Precision build for dps, use carnage for buff and animation cancel. Transformations aren’t really worth using anymore.Īugments are all might for dps, all resto for healer. And weapon on healer doesn’t matter too much since you won’t be using your damaging abilities too much when running content. The third artifact I forgot what they were because the whole artifact mechanic is still really new to me. In terms of artifacts I run transformation and strategist cards for both healing and dps. And rengen is there for basically a really big healing over time for everyone. Blossom for big heal if someone gets really low but it uses HOT stacks so make sure to apply right after blossom. Using savage into meta into cross into shield in that order, you can apply all stocks of healing really fast if you animation cancel. Swarm shield for absorbing damage and can be used as animation cancel. Savage growth, metabolism, and cross pollination all apply HOT (healing over time) stacks so 3 ticks will be applied. Augments are all 4 might.įor healing I run savage growth, metabolism, cross pollination, bloom, swarm shield, and regeneration. Carnage is in the build too because not only does it buff weapon damage but it allows for animation cancel on serpent calls long animation.
Briar and serpent both apply their own stack of DOT but if you want to add another layer of DOT you can use vine lash but I don’t like it because of the pull. Then roar to use up all the DOT ticks into one burst and then reapply DOTs or use weapon mastery combo as needed. Once DOTs are on use voracious because it procs bonus damage on poisoned enemies and applies its own smaller DOT.
Briar, and serpent call to apply DOTs and then harvest to spread/refresh. The dps load out is briar, serpent call, roar, carnage, voracious plants, and harvest. For dps I like to run a precision based brawling weapon mastery with martial arts range. I personally don’t use any transformations at all and I still get high damage numbers and high healing. The high lite words if that doesn't work for you the article underneath will show the video as well.Well I’ve also just come back from a long hiatus but from what I can tell, using gorilla/wolf form is still a viable form of dps but it is not as common anymore because they are both (50% I think) supercharge abilities.
Although there is still no exact release date for Home Turf, you can whet your appetite for what's to come by watching the entire stream after the break. The trio also demonstrated decorating and teased viewers with a quick mention of a new amenity: the suit holder. Lair trim and certain coloration of the themes matches your superhero's color scheme by default, but can be altered. Three distinct themes (dive, art deco, and gothic) will be available for all players who purchase the DLC or who have legendary status, and four others (ancient, industrial, cave, and bunker) can be purchased. Today, the duo was joined by Ben Naumann, lead environment artist, for a more in-depth foray into the themes, styles, and overall decorating possibilities of the housing system. Just a few days ago, DC Universe Online'sCreative Director Jens Andersen and Systems Designer Andrew Buschmann introduced folks to the new housing lairs in the upcoming, and aptly named, Home Turf DLC via livestream.